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The best way to play our Wii ISOs (a game is called an ISO when it's stored on a disc and a ROM when it's stored on a cart) is by softmodding your real Wii console. There are various procedures depending on the version of the software on your Wii. Wii ISO Download Portal News. Wii-Bully.Scholarship.Edition.USA.torrent and the Euro PAL version of Bully iso is out and readyfor download! Again a reminder - make sure to download the iso that was released for your region, because otherwise.
Nintendo Wii Information
Nintendo Wii is one of the gaming consoles that a lot of gamers were sceptical about, upon its announcement in 2006, mostly because of its odd name. In the ensuing months, however, their scepticism quickly became anticipation with the announcement of some of the Wii’s innovative features, which includes: amazing internet connectivity, motion controls, backwards Gamecube connectivity, including the ability to take advantage of older Nintendo handhelds and consoles to download titles using the Virtual Console.
When it came down to it, the name didn’t really matter. It had absolutely no effect on the launch, which made it the most successful Nintendo game until the introduction of the switch more than ten years later. Nintendo had a very effective marketing campaign for this console, and the ingenious Wii Remote was able to attract a lot of first-time gamers as well as casual gamers.
However, there’s been some debate amongst gamers about the success of the Wii in gaming history. Although it started better than any console, Nintendo was unable to hold the attention of the new and casual gamers who joined them when they first started. As the novelty wore off, and with the debut of the Xbox 360 and PS3 with all their innovative motion control systems, the sale of Wii began to decline. The Kinect’s debut in 2010 was the final blow that killed the system. Nintendo continued to produce and support the Wii until 2013, but by 2011 they had stopped making any significant release.
Regardless of all that, the success recorded in its first few years was enough to put the Wii on the map as one of the consoles with the best-selling record of all time. It is the third best-selling console after the first two PlayStations, while it ranks fifth (after the Nintendo DS and the Game Boy) if we’re considering handheld system. From the date of its launch in the year 2006, down to 2008, there was shortage of this system across the world, with players residing in America finding it difficult to get the system.
Just like some other Nintendo consoles and handhelds, their system was better known for having exciting exclusive first-party releases and not for its third-party support system. Nintendo’s game collections that utilized the Wii Remote (Fit, Resort, Play and Sport) were actually the biggest hits from the console. Mario Party 8, New Super Mario Bros, Super Mario Galaxy games, Super Smash Bros, and Mario Kart Wii are some of the system’s other top sellers. Some third-party tittles were also successful, and top amongst them are - Rayman Raving Rabbids, the Michael Jackson Experience, Monster Hunter Tri, Red Steel and Deca Sports and Epic Mickey. Resident Evil 4, The ports of Guitar Hero III and Rock Band didn’t do bad either. And regardless of the fact that it didn’t do so well in the market, Monolith's Xenoblade Chronicles was a great Nintendo-exclusive tittle that RPG fans could enjoy.
Let’s not forget the Virtual Console. Nintendo produced more than 400 retro tittles, comprising of their own catalogues and the platforms of a lot of their biggest rivals. You could even download games for the Turbografx, Sega's Master System and Genesis, Commodore 64 while selecting arcade titles.
The Wii released two variants. They both had lower retail prices and were more compact compared to the original console, but certain features were sacrificed. The ability to keep the system horizontal was added, sacrificing controller port and Gamecube compatibility. The Wii Mini can be described as an ultra-compact version which had the ability to move the disc loader up the unit, but a lot of the connectivity features were let go along with Gamecube support.
The Wii was rendered obsolete by the Wii U, considering the fact that it’s compatibility with the former console’s digital download titles and physical media was a backward compatibility. The Wii happens to be the only remaining console that can run Gamecube games natively, although with a little hacking it can be run on the Wii U. Nowadays, lots of users downloading emulators and playing Nintendo Wii roms games on their stationary computers or laptops. You can also try it by yourself by downloading an emulator from our website and playing your favourite Nintendo Wii ISOS games.
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Kirby's Epic Yarn | |
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Developer(s) | Good-Feel, HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | Wii |
Release date(s) | JP October 14, 2010 NA October 17, 2010 AUS February 24, 2011 EU February 25, 2011 KO September 1, 2011 |
Genre(s) | Platform |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | RK5E01, RK5P01, RK5J01, RK5K01 |
See also... | Dolphin Forum thread |
Kirby's Epic Yarn (毛糸のカービィ Keito no Kābī, literally translated to Kirby of Yarn) is the tenth platform installment of the Kirby video game series, developed for the Wii video game console by Good Feel, Inc., with supervision from HAL Laboratory. After five years of speculation, it was officially unveiled at Electronic Entertainment Expo 2010. It is the first entry in the Kirby series on a home console since 2003's Kirby Air Ride and its first home console platform game since 2000's Kirby 64: The Crystal Shards.
- 1Emulation Information
- 3Enhancements
- 4Configuration
Emulation Information
Sideways Remote
Kirby's Epic Yarn requires sideways Wii Remote for play.
Problems
There are no reported problems with this title.
Enhancements
Remove 4:3 Borders
This game was designed for 16:9 only display resulting in gray-green knitting texture to be added on the top and bottom, but Dolphin can stretch the image to fill the entire 4:3 screen with the following steps, although this method will distort the image:
- Set Aspect Ratio to 16:9 under Wii settings (Config > 'Wii' Tab)
- Set Aspect Ratio to Force 4:3 in Graphics settings (Graphics Config > 'General' Tab)
Configuration
This title does not need non-default settings to run properly.
Emulated Wii Remote
Config | Setting | Notes |
---|---|---|
Sideways WiiMote | On | Kirby's Epic Yarn is designed for sideways WiiMote play. |
Version Compatibility
The graph below charts the compatibility with Kirby's Epic Yarn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Kirby's Epic Yarn Wii Iso Ntsc Torrents
Testing
This title has been tested on the environments listed below:
Kirby 27s Epic Yarn Wii Iso Ntsc Code
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6265 | Windows Vista | AMD Phenom II X4 955 @ 3.21GHz | ATI Radeon HD 4650 | Perfect | |
r6268 | Windows 7 | Intel Core 2 Quad Q8300 @ 3.4GHz | ATI Radeon HD 4870 | Perfect | |
r6285 | Windows 7 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4200 | Perfect, loading slowdowns | |
r6285 | Windows 7 | AMD Phenom II X2 550 @ 3.7GHz | ATI Radeon HD 4200 | Perfect | |
r6285 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | ATI Radeon HD 5770 | Perfect | |
r6286 | Windows 7 | Intel Core 2 Quad Q8200 @ 2.6GHz | NVIDIA GeForce 9600 GT | Perfect | |
r6546 | Ubuntu 10.10 | Intel Core i7-920 | NVIDIA GeForce GTX 260 | Perfect. | |
r6858 | Windows 7 | Intel Core 2 Quad Q9550 | NVIDIA GeForce GTX 275 | Perfect | |
r7264 | Windows 7 | AMD Athlon | NVIDIA GeForce GTX | Slowdowns to 30FPS; Crashes on Rainbow Falls | |
r7289 | Windows Vista | Intel Core 2 Quad Q6600 | NVIDIA GeForce GTX 470 | Playable but Slowdowns to 20-30FPS in some levels | SpReeD |
3.0 | Windows 7 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5770 | Perfect, huge slowdowns in some levels and boss battles. | |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine. No slowdowns. | MegaJump |
3.0-232 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | NVIDIA GeForce GTS 250 | res: 1366x768 (720p). Default config. Works Perfect 100% speed | RojoBauer |
3.0-235 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Fully playable 3xNative Resolution (1080P) dx9 no crashes/sound glitches | Fabolous |
3.0-415 | Windows 7 | Intel Core i5-2500K @ 3.9GHz | NVIDIA GeForce GTX 560 Ti | Perfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 Widescreen | Sanitarium026 |
3.0-715 | Windows 7 | Intel Core i7-950 @ 4GHz | NVIDIA GeForce GTX 570 | Runs perfectly as long as you leave the DSP on HLE. Dx9, 1080p, 16x AF, 4x Native | Zharay |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Perfect | Chinmorph |
3.5-1320 | Windows 7 | Intel Core i7-3770S @ 3.1GHz | AMD Radeon HD 7850 | Perfect | bodhicittaben |
4.0-617 | Windows 7 | AMD Phenom II 965 @ 3.4GHz | ATI Radeon HD 5870 | Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and 'hide mouse cursor' enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen. | incassum |
4.0-717 | Windows 7 | AMD Phenom II 975 @ 4.1GHz | AMD R9 290 | Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen. | incassum |
4.0-1349 | Windows 8 | AMD FX 6300 @ 3.6GHz | AMD Radeon HD 6450 | 40-60FPS. Playable. Slows when a lot of particles are on screen. | Faefdsedf |
4.0-1594 | Windows 8.1 | Intel Core i7-3820QM @ 2.7GHz | NVIDIA GeForce GT 650M | 50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more. | snippetcultural |
4.0-5420 | Windows 7 | Intel Core 2 Quad | NVIDIA GeForce GT 120 | Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank), which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture. | LotadTheGreat |
5.0-4705 | Windows 7 | Intel Core i5-2400 | Intel HD 2000 | Frame drops are common but most of the main levels run between 50 and 60 FPS. Patch Plaza will simply not run at 60 FPS (hangs around 30-40) compared to other levels. There is also an ever so slight drop with confirm boxes. | Mattie |
Gameplay Videos
Kirby's Epic Yarn Wii Iso Ntsc U
Wii Iso Ntsc Download
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